Once you’ve made your lines, duplicate your render layer (your athlete). We’re going to smudge the render some. Take your favorite smudge brush (I’m using LPF_Smudge) and smudge your render some. (Remember if your smudge brush doesn’t come preset with scatter and shape dynamics, you’ll need to set them in the brush options.) Don’t worry about smudging a ton, less is more since we’ll be smudging the render a few more times. Once your happy with your result, set the blending options to “Overlay” and put the smudged layer behind the original layer. Here’s my result:

Duplicate your render layer again and smudge it again. This time though, smudge it with a bigger brush (I used a star brush). Again, set the blend mode to “Overlay”. Here’s my result:

Duplicate your render layer again and smudge it with a small to medium sized brush.

We’re now going to duplicate our render layer one more time, and smudge it one more time. But this won’t be our typical smudge like our last few. Turn your shape-dynamics and scattering off. Simply click on your render and drag outwards. You’ll understand completely when you see what I did:

The next step is simple, basically get another C4D render of the same color and “flow” or “direction” and place it in your document. We’re not going to be doing any fancy blurs or anything to this layer, so leave it as it is. However, you can erase some of the render if you do not like all of it.

Now let’s move on to one of our final steps. We’re going to use some custom pen-tool action to make our own abstract designs. Think of these like our own C4D, but not really. Basically we’re going to make the top part of our design first, and fill it with a green color (or whatever color your team is). Here’s a look at what our final result will be. (Quick Tip: For best visibility when creating these abstract designs, create them on layers that are above all your previous ones. Then, for optimal looks, move them under C4D and Smudge layers.)